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Starting characters
You can create your own character, or pick one from the following.
Transfer the details of the character you have chosen to the Adventure Sheet.
LIANA THE SWIFT
Possessions: spear, leather jerkin (Defence +1), map
Liana prefers to make her home in mountain grottos
and woodland groves rather than in the squalid streets
of cities. She has the agility of a gazelle, the cunning of
a fox and the ferocity of an eagle. She has heard of a
City of Trees, deep within the forest of the Isle of
Druids.
ANDRIEL THE HAMMER
Possessions: battle-axe, leather jerkin (Defence +1), map
Andriel seeks fame through adventure and the glory of battle.
He left his homeland when an extended outbreak of peace
made his skills redundant there. He is blunt and outspoken,
but scrupulously follows the warrior’s code. He knows the
merchants’ guild in Yellowport needs assistance.
CHALOR THE EXILED ONE
Possessions: staff, leather jerkin (Defence +1), map
Chalor is an outcast by choice, shunning his native land
and the family who spurned him, driven by a burning
desire for secret knowledge. His goal is to become one
of the mightiest wizards of the world, and nothing will
stand in his way. For now, he is looking for the Gold
Dust Tavern in Yellowport, where adventure awaits.
MARANA FIREHEART
Possessions: sword, leather jerkin (Defence +1), map
Marana is a fiercely independent woman who grew up in the
back streets of her home town. Forced to flee because she
was too active in her chosen profession, she has come to new
lands to seek her fortune. Devious and resourceful, she can
break in almost anywhere. She has heard that the temple of
Sig in Marlock City needs the service of a rogue.
IGNATIUS THE DEVOUT
Possessions: mace, leather jerkin (Defence +1), map
Ignatius is a traveller whose desire is to learn all he can
about the deities of the Fabled Lands. His strong beliefs
give his sermons added zest, and he has enthralled many
a crowd with his impassioned speeches. He is looking for
the House of Priests in Marlock City.